Momentum is the product of an object's mass and velocity. In parkour, momentum is used to carry a traceur from one obstacle to the next. For example, a traceur might use the momentum from a running start to jump over a wall or to climb up a ledge.
2. Force
Force is an interaction that changes the motion of an object. In parkour, force is used to propel a traceur from one obstacle to the next. For example, a traceur might use the force from a push-off to jump over a gap or to climb up a wall.
3. Friction
Friction is a force that opposes the motion of an object. In parkour, friction is used to slow down a traceur or to prevent them from slipping. For example, a traceur might use the friction from their shoes to grip a ledge or to stop themselves from falling.
4. Gravity
Gravity is a force that attracts objects towards the centre of the Earth. In parkour, gravity is used to keep a traceur on the ground and to prevent them from flying away. For example, a traceur might use the force of gravity to land safely after a jump or to climb up a wall.
5. Air resistance
Air resistance is a force that opposes the motion of an object through the air. In parkour, air resistance is used to slow down a traceur or to prevent them from flying away. For example, a traceur might use the force of air resistance to slow down after a jump or to climb up a wall.
These are just a few of the basic physics principles that are at work in parkour. By understanding these principles, traceurs can improve their skills and safely perform even the most challenging moves.
Fishing The Rio Grande: Headwaters to the Gulf
Copyright © www.mycheapnfljerseys.com Outdoor sports All Rights Reserved